
While inside a solid object, normal shots can't hit you, but someone with the Super Bullet power can. Intangible Man: The Oscillation Overthruster power allows your tank to drive through solid objects.Several of the bad superflags also disable parts of your tank controls (for example, preventing you from turning left), but this could be a screw on the tank itself rather than the interface.Wide angle increases your field of view, causing a disorienting fish-eye effect.Reverse Controls reverses your tank's driving controls.Colorblindness makes all tanks appear the same color on the radar, preventing you from distinguishing teammates from opponents.You can't see anything and have to rely on your radar to tell you what's nearby (and if an opponent has a stealth power, you're in trouble.) Blindness completely blanks your view.Interface Screw: Many of the bad superflags do this.Hostage Spirit-Link: More of a Team Spirit Link, but if you shoot a teammate, you will hear a donkey bray and immediately explode.God help you if your opponent has one and has also managed to get on top of a building they'll happily rain homing missiles down on you while you can do nothing to hit them. Homing Projectile: The Guided Missile superflag gives you these.Hitscan: The Laser weapon can kill instantly, but takes a long time to recharge.The 3D graphics are deliberately simple, which is part of its charm the main focus is on the gameplay and providing a fun, balanced tank battle for up to dozens of players at once. The first version of BZFlag was released in 1992, and accumulated a fanbase as more and more features were added over the years. The battlefield is generally very large, and just like in real tank warfare, battles can take place over very long distances.

The player is also equipped with a radar map, to tell them the positions of other tanks - this is often vital, as the tank's view will often be obstructed by tall obstacles. There is also an option to enable 'bad' superflags, which do something bad to tanks which pick them up. All superflags look identical, so there is no way of knowing which power you will get until you have picked it up (unless you've already picked up the superflag which gives you the Identify power). To add variety to the gameplay, the game also randomly places power-up flags called "superflags", which can give your tank a power to mess with your opponents.
